If your sim racing experience was limited to NFS (yes I see the paradox there), then two is probably sufficient to get you used to a sim... I guess three wouldn't be awful, but you have to look at it from the perspective of a newborn simracer with the desire to get into this stuff. The same track every 2nd weeks is probably pretty reasonable and some sense of familiarity combined with SOME diversity is likely welcome.
That and even though they're out to make some dough, they're probably trying to lighten the initial outlay for anyone not decided, or heck, even not decided if they want to go road or oval (or *gasp* both).
Well in all fairness to their reasoning it probably really IS better for "true" rookies that are new to simracing and iRacing in general to be confined to a handful of tracks. I think the idea is for them to be able to focus on keeping the cars on said tracks, rather than learning the intricacies of 10 new tracks right away.
Gotta pay the nominal sub fee, and gotta shell out for content liscence that you want to use as well. If you're going to try it but find the cost offputting, you should really plan what series(s?) you want to run before hand and see what it would cost you. So starting up can be a bit of a dent, but continuing isn't really much of an issue.
Sometime in 2002 or 2003. Was just googling "driving simulator" or something similar, before that I was playing Viper Racing (ah, the memories) in 2000/2001. Had an old Thrustmaster wheel or something, good times. After the forum moved here from the RSC forums it took me a while to clue in that the real forums were here for some reason. I think I ran LFS offline for probably a ridiculous amount of time before I ever went online with it as well, kind of strange.
I still remember when I first bought S1 and felt the LX6 steering go light (had a Momo by then) when I mashed the throttle from the weight transferring to the rear. It was an unprecedented sensation back then, I literally stopped and started a whole bunch of times just to test that out.
The (very oversimplified) basics are nothing too mind bending at all:
Time is in fact generally considered to be a 4th dimension of space... Basically the greater your velocity, the "slower" you move through time. In theory time would actually stop (for you) at or near the speed of light, only problem being that your mass would begin to approach the infinite thus an infinite supply of energy would be required.
Point being that said theorem would render Dustin's charming philosophy obsolete, and thus, quite lame
But clearly you've never heard of the Space Time Contiuum that you tootle about in every day.
Time most certainly isn't just a convenient invention for your wasting purposes, and can in fact be lost and gained [or at least it's effect on objects modified considerably] through changes in velocity. Thus it's a pretty common contention that it is in fact tangible.
I do agree, but it's not focus - it's just eyeball convergence. I made that mistake too, that's why it does take "some" getting used to when you first begin to use it. The focal depth is not changing since your monitor is still 2 feet away, but your eye muscles are not locked at basically the same convergence point in space any more because of the two separate views they are being presented. This can confuse the brain a little at first since it's probably used to coupling focal depth and convergence of the eye somewhat. I couldn't use full depth for a few days, but after that, I play everything cranked to max.
Don't need the TH2G or anything like that now; nVidia's drivers support 3 3D monitors innately using SLi. It's called 3D Surround and was enabled in the drivers recently. From what I understand the multi-monitor implementation is much better than EyeFinity.
I'm really considering a projector around Christmas time, it's a whole new experience all over again at that point. Also, in race sims I tend to adjust convergence so that some things extrude a little. In LFS I usually have the virtual steering wheel a little out of the screen (maybe an inch or so only)
The ghosting is because of the fact that the shutters can't be off the whole time the screen is drawing, or you'd never see anything... Some people find brightness an issue already. Your LCD scans from top to bottom constantly, so the shutters try to time it so that the centre of the screen is perfect. Thus the top and bottom are subjected to overlap, hence the ghosting - especially with white backgrounds & dark objects. There's a video on Youtube someone shot at 700fps through the glasses, so you can see the issue very clearly.
He's talking 60hz per eye. Since it's interlaced like that you could argue that there is a minor amount of flicker. Though IMO it is nowhere near as bad as staring at a 60Hz CRT back in the old days for some reason.
I 100% agree that it is great though, looking at the Skip Barber (iRacing) car's detailed suspension in motion in 3D is fantastic.
I don't imagine it'll be any different... I didn't check yet, but I assume it still scans top -> bottom and thus will still be subjected to some ghosting here and there. What pisses me off is that the glasses only go totally opaque right in the centre - are yours like that too?
Show me some actual research that says they damage your eyes :doh:
Once your brain gets used to adjusting the convergence of your eyes without the focal depth, there is no perceivable eye strain provided you use decent convergence settings and don't try and play with the whole game "out of the screen".
When I first got them I ran for a lot more than 2 hours at a time some nights, no problem. I actually posted a thread wondering why I found my eyes LESS tired than after sessions of non-stereo gaming, I can still only assume it's because my eyes are at least adjusting "one parameter more" constantly so the muscles don't stay locked quite the same way as with 2D.
I noticed LFS was mentioned in the latest beta driver notes but I didn't check it out yet. It worked perfectly prior to these ones anyway
If you want to just piss around, I'd say the Skip Barber and the track of your choice. Hell, just run that shit around around Lime Rock sans chicane and use proper feedback settings - if you don't feel the love, then that's how it goes.
But if you don't feel said love, I'd adjust those settings because it makes LFS look amateur at this point when run right.
Bear in mind that if you've grown accustomed to the LFS "feel" of "turn now, happens later" then it'll take some time to get used to. I'd suggest a week of cold turkey iRacing to allow the average brain to acclimatise.
The one with the stealth "wheel missing" footage / teaser damage and whatnot. My feed says 10 hours ago; I am surprized as balls (bollocks for you English folk) that nobody has commented yet. Usually it takes only seconds.
Edit: Confirmed this one is with in-sim sounds.
Edit2: This is confirming the car's release in Nov, and if it actually does sound the way it does in this fecking stream then I'll be surprized. At the end you can hear some soundstepping so it is in fact not Rl sound.
I have had 3 boilermakers, so if this turns out false: I claim immunity. Nonetheless, it's good food for thought.
Anyone have any comments about the new F1 video they released? The sound seems good, and it shows the cars getting a bit out of shape and recovering just fine. Should be a real beast.
I'm not sure why I still bother checking this "thread", but at least this gem is in here.... The answer to your question is: "NO". There isn't. It's the divine experience on all conceivable levels. Enhanced only by a real beer (such as MacEwan's; the epitome of all things that beer should be... strong, rich, dark, heady etc) whilst enjoying the sight,sound and smell of searing meat. Great scenery AND beer makes the experience nigh unto angelic, surreal, enlightening and soulful.